Personality Tests

2004-07-07

Wackiness 44/100 Rationality 70/100 Constructiveness 80/100 Leadership 88/100

You are an SRCL-Sober Rational Constructive Leader. This makes you an Ayn Rand ideal. Taggart? Roark? Galt? You are all of these. You were born to lead. You may not be particularly exciting, but you have a strange charisma-born of intellect and personal drive-that people begin to notice when they have been around you a while. You don’t like to compromise, but you recognize when you have to.

You care absolutely nothing what other people think, and this somehow attracts people to you. Treat them well, use them wisely, and ascend to your rightful rank.

The mid-range “Wackiness” score borders on WRCL, which has a very different description (golden god).

Found via redsugar.

2005-02-04

measureresult

eXpressive 5/10

Practical 8/10

Physical 5/10

Giver 6/10

You are a RPYG-Reserved Practical Physical Giver. This makes you a 1950s Parent

You are relentlessly patient, loving, generous and devoted. You are unflappable. If on some rare occasion you do raise your voice or say a swear word in anger, anyone around to hear it will remember it (and think it was funny). At the same time, you’re very cute and charming, and even if you don’t catch someone’s eye at the beginning of the night you’ll surely have their attention by the end.

Your calm, conservative nature conceals a passionate (and sexy!) heart.

You can have trouble bringing up problems, but your approach to conflict is calm and even-handed. The problem can be is that you are so busy worrying about your partner’s satisfaction that you don’t ensure your own. This can build up over time and make you restless. Despite your sexual nature, you are more likely to cheat emotionally than physically.

You tend to work out your frustrations in the bedroom. Depending on your partner, this can be an excellent strategy. You would be a great candidate to balance out an XSYT, but not a good match for an unappreciative RPYT.

You have an odd, ritualized vice that doesn’t suit the rest of your persona – like smoking a certain brand of cigarettes or drinking a certain kind of wine.

Of the 190365 people who have taken this quiz, 4.8 % are this type.

2005-02-05

Several MBTI tests have rated me an INTp, although I’ve never taken the official Myers Briggs. Over time, I’ve moved from extreme Introverted to only mildly Introverted, but the other measures have been stable.

2019-01-03 official MBTI test https://www.mbtitype.com/mbti/type/intp

Introversion 55 Intuition 35 Thinking 41 Perceiving 17

2019-05-21

https://bigfive-test.com/result/5ce3ef4afbef970069f7b14f

2019-07-09

https://www.16personalities.com/profiles/fc306cffbbbef

2020-12 light vs dark triad

Faith in humanity: believing in the fundamental goodness of humans Your score in this facet is greater than the average by 13.8%.

Humanism: valuing the dignity and worth of each human being Your score in this facet is greater than the average by 13.6%.

Kantianism: treating people as ends in themselves, not means to an end Your score in this facet is greater than the average by 0.1%.

Narcissism: Entitled self-importance Your score in this facet is greater than the average by 6.2%.

Psychopathy: Callousness and cynicism Your score in this facet is lower than the average by 32.5%.

Machiavellianism: Strategic exploitation and deceit Your score in this facet is greater than the average by 7.75%.

2023-06

The Bartle Test of Gamer Psychology based on https://mud.co.uk/richard/hcds.htm

You are 100% Explorer What Bartle says:

♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also:

47% Socialiser 40% Achiever 13% Killer This result may be abbreviated as ESAK